Esports Enjoyment Team (NASDAQ:GMBL – Get Ranking) is one particular of 34 community companies in the “Amusement & recreation services” marketplace, but how does it distinction to its competitors? We will look at Esports Leisure Team to equivalent corporations based mostly on the strength of its analyst suggestions, institutional ownership, earnings, hazard, profitability, valuation and dividends.
This table compares Esports Leisure Team and its competitors’ internet margins, return on equity and return on property.
|Web Margins||Return on Fairness||Return on Assets|
|Esports Leisure Group||-115.86%||-44.43%||-25.91%|
|Esports Entertainment Group Competition||-2,733.84%||-3.17%||-208.13%|
Insider and Institutional Ownership
19.8% of Esports Enjoyment Group shares are owned by institutional buyers. Comparatively, 34.% of shares of all “Amusement & recreation services” corporations are owned by institutional traders. 16.2% of Esports Amusement Team shares are owned by firm insiders. Comparatively, 29.4% of shares of all “Amusement & recreation services” businesses are owned by corporation insiders. Robust institutional ownership is an sign that hedge funds, endowments and massive cash supervisors think a enterprise will outperform the market in excess of the very long expression.
Valuation & Earnings
This desk compares Esports Leisure Group and its competitors revenue, earnings per share (EPS) and valuation.
|Gross Revenue||Net Income||Price/Earnings Ratio|
|Esports Leisure Team||$16.78 million||-$26.37 million||-.21|
|Esports Amusement Group Rivals||$914.79 million||-$75.39 million||56.57|
Esports Enjoyment Group’s opponents have greater profits, but lower earnings than Esports Amusement Team. Esports Amusement Group is trading at a reduced price-to-earnings ratio than its opponents, indicating that it is currently more cost-effective than other organizations in its marketplace.
Threat and Volatility
Esports Enjoyment Group has a beta of 1.07, which means that its stock selling price is 7% far more unstable than the S&P 500. Comparatively, Esports Enjoyment Group’s competition have a beta of -.49, indicating that their ordinary inventory cost is 149% significantly less unstable than the S&P 500.
This is a summary of the latest rankings and cost targets for Esports Enjoyment Team and its competition, as described by MarketBeat.com.
|Sell Ratings||Keep Rankings||Invest in Scores||Robust Invest in Rankings||Rating Rating|
|Esports Entertainment Group||1||3||2.75|
|Esports Amusement Team Opponents||73||270||379||10||2.45|
Esports Entertainment Group presently has a consensus target price tag of $11.00, suggesting a prospective upside of 2,100.00%. As a team, “Amusement & recreation services” businesses have a possible upside of 66.24%. Provided Esports Amusement Group’s more robust consensus score and larger doable upside, analysts clearly believe Esports Leisure Team is much more favorable than its rivals.
Esports Enjoyment Group beats its opponents on 7 of the 13 elements in contrast.
Esports Entertainment Group Company Profile (Get Score)
Esports Entertainment Group, Inc. operates as an iGaming and amusement corporation in the United States and internationally. The company operates Vie.wager, an esports targeted platform Sportnation.wager, an on-line sportsbook and casino iDefix, a casino-system Bethard, an on-line sportsbook and casino Vie.gg, an online esports wagering internet site and ggCircuit, a local place network center management software package for taking care of mission important capabilities, this sort of as sport licensing and payments. It also organizes skilled and novice esports events. The organization was formerly known as VGambling, Inc. and improved its identify to Esports Enjoyment Group, Inc. in Could 2017. Esports Entertainment Team, Inc. was integrated in 2008 and is primarily based in St. Julian’s, Malta.
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