Global Interactive Fitness Market to Reach USD 7,556 Million by 2028; Growing Awareness Among People About Healthy Lifestyle is Driving the Interactive Fitness Market, States Vantage Market Research

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WASHINGTON, Nov. 18, 2021 (GLOBE NEWSWIRE) — The global interactive fitness market size is expected to reach USD 7,556 Million by 2028, exhibiting a CAGR of 8.3% during the forecast period. Increasing inclination towards the health benefits from fitness activities in young population is driving the interactive fitness market globally. […]

WASHINGTON, Nov. 18, 2021 (GLOBE NEWSWIRE) — The global interactive fitness market size is expected to reach USD 7,556 Million by 2028, exhibiting a CAGR of 8.3% during the forecast period. Increasing inclination towards the health benefits from fitness activities in young population is driving the interactive fitness market globally. Another factor for the rise in interactive fitness market is the inclination of youth towards indoor and remote fitness which is achieved by digital interface, states Vantage Market Research, in a report, titled “Interactive Fitness Market by Product (Fitness Equipment and Software System) by End User (Non-residential, Residential), by Region (North America, Europe, Asia Pacific, Latin America and Middle East & Africa): Global Market Assessment, 2021 – 2028.The market size stood at USD 1,458 Million in 2020.

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Market Overview:

Increasing Inclination towards the Health Benefits from Fitness Activities in Young Population, to Drive Market

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Interactive fitness is an enjoyment way of fitness using digital interface, this technique includes games, fun exercising applications and company subscriptions. This technique is getting common among young generation mainly in urban cities. Due to stress life and busy working schedule most of the young population lacks time for fitness activities which directly or indirectly hamper their health. Interactive fitness helps to organise their schedules for fitness and helps give repetitive inputs such as diet plan, fitness schedules, notifications, and tips from experts and consulting activities.

Regional Analysis:

North America is expected to garner significant business opportunities for the vendors during the forecast period

North America is believed to increase rapidly in terms of CAGR in coming years. Exergaming is recognized as a major fitness trend in the region which is expected to fuel the market growth.

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List of Prominent Players in the Interactive Fitness Market:

Sr.No.

Companies

HEADQUARTERS

1.

Axtion Technology LLC

Tallahassee, FL, U.S.

2.

Echelon Fitness Multimedia LLC

New Jersey, U.S.

3.

EGYM Inc.

München, Germany

5.

Nautilus Inc.

Vancouver, Washington, United States

6.

Nexersys Corp.

Austin, Texas, U.S.

7.

Paradigm Health and Wellness Inc.

California, United States

This market titled “Interactive Fitness Market will cover exclusive information in terms of Geographic Segmentation, Regional Analysis, Forecast, Quantitative Date – Units, Key Market Trends, and various others as mentioned below:

Report Attribute

Details

Base Year

2020

Historic Years

2016 – 2019

Forecast Years

2021 – 2028

Segments Covered

Quantitative Data – Units

Revenue in USD Million/Billion and CAGR from 2021 to 2028

Regions Covered

North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and Rest of World

Countries Covered

U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others

Industry Dynamics

Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, market attractiveness analysis by segments and region, company market share analysis, and COVID-19 impact analysis.

The report on Interactive Fitness Market highlights:

  • Assessment of the market

  • Premium Insights

  • Competitive Landscape

  • COVID Impact Analysis

  • Historic Data, Estimates and Forecast

  • Company Profiles

  • Global and Regional Dynamics

Table of Content

  1. Chapter No. 1: Introduction

    1. Report Scope

    2. Objectives of the Study

    3. USP & Key Offerings

    4. Target Audience

    5. Vantage Market Research Report Guidance/Walk-through

  2. Chapter No. 2: Premium Insights

    1. Market Snapshot

    2. Top Investment Pockets

      1. Market Attractiveness Analysis, By Product

      2. Market Attractiveness Analysis, By End User

      3. Market Attractiveness Analysis, By North America

    3. Insights from Primary Respondents

  3. Chapter No. 3: Key Market Dynamics

    1. Introduction

    2. Market Drivers

    3. Market Restraints

    4. Market Opportunities

    5. Porter’s Five Forces Analysis

    6. PEST Analysis

TOC Continued

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